Futur Patch...

Locked
User avatar
lerris
RCA God
Posts: 4510
Joined: 06 May 2008, 19:15
Location: Caen

Futur Patch...

Post by lerris »

Many of you have been awaiting information on upcoming patches and changes to the game, and we have some to share with you today.

We have a small code patch that is currently undergoing the certification process, which we hope to have finalized in the near future. Since there’s always a chance that something can go wrong during the certification, we’re unable to give an exact release date, but as soon as that date firms up, we’ll let you know.

Code changes to look forward to in the next patch include:

-A final code-based fix to the Population Cap issue. This will also resolve the problems with Space Marine upkeep costs.

-A change to retroactively grant achievements to those people who rightfully earned them in the Single Player Campaign, which also prevents this from occurring to new players.

-We’ve made some adjustments to the matchmaking system to provide better quality matches based on TrueSkill™ Rankings.

-Squashed a bug that was allowing players to instantly win in Ranked matches after modding local files.



In addition to the code changes, we’re hoping to include some balance changes at the same time. Issues addressed include:

-Several changes to how energy shields work, making them less overpowered.

-A melee damage debuff added to Tactical Marines when they use “And They Shall Know No Fear”.

-Tactical Sergeant’s melee attack is less potent.

-Reduction of Warrior Adrenal Gland vehicle damage.

-Spore mines won’t be able to enter Ravener tunnels or Webway gates.

-Warp Spiders will do more damage.

-The build cost for the Carnifex increased.

Last but not least, we’re releasing a new 3v3 map, (6p) Tiber Outpost, for both ranked and custom matches!

The above isn’t an all-inclusive list, it’s still subject to change, and it’s certainly not the last time we’ll be doing balance changes.

Beyond this, we have another, larger patch in the certification pipeline that addresses even more issues, but is still several weeks out. Once again, as details firm up, we’ll let you know.


source => http://community.dawnofwar2.com/viewtop ... 17&t=17682
User avatar
BiBi
Mafia B+I
Posts: 8521
Joined: 31 Oct 2003, 14:27

Re: Futur Patch...

Post by BiBi »

hop hop, la source :)
User avatar
lerris
RCA God
Posts: 4510
Joined: 06 May 2008, 19:15
Location: Caen

Re: Futur Patch...

Post by lerris »

voila c est mis...
User avatar
romanum
Géo trouve-tout
Posts: 11487
Joined: 29 Jun 2006, 11:50
Location: Toulouse
Contact:

Re: Futur Patch...

Post by romanum »

et TM la source ^^
Locked

Return to “Team DoW2”