[MAJ] Version 1.2.1

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lerris
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Joined: 06 May 2008, 19:15
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[MAJ] Version 1.2.1

Post by lerris »

This patch is currently scheduled to go live on April 13 at 12 noon PST, 19:00 GMT.

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Patch 1.2.1
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PVP

• New Team Battle map added! "(6p) Tiber Outpost" is now available for play.



PvP Gameplay

• Implemented final fixes for the Population Cap issue as noted in Patch 1.1.3. This included reverting the temporary changes made in Patch 1.1.3.

• Tyranid Warrior Adrenal Gland upgrade damage reduced from 52 to 40

• Energy Shields no longer regenerate while active – This includes the Zoanthrope, Falcon, Hive Tyrant, Warlock, Force Commander, Mekboy and Techmarine

• Energy Shield conversion modifier reduced from .2 to .25

• Energy Shields now have an 8 second toggle on / toggle off time.

• Falcon Energy regeneration reduced from 3 to .5

• Melee damage reduction versus Rippers reduced from .25 to .3

• Zoanthrope Focus Blast now immobilizes vehicles for 12 seconds from 15

• Guardian Battle Equipment cost increased to 50/15 from 40/10

• Carnifex cost increased to 600/135 from 550/125

• Tactical Sergeant's melee special attack reduced to 28 from 50

• "And They Shall Know No Fear" now debuffs Tactical Marine melee damage by .6

• Spore Mines can no longer enter Ravener Tunnels and Webway Gates

• Warp Spider deathspinner damage increased from 20 to 30

• Warp Spider Exarch dual deathspinner damage increased from 30 to 35



Achievements

• Fixed an issue where campaign completion achievements were sometimes not awarded



Ranking and Online Stats

• Fixed an issue where players were awarded a win in Ranked multiplayer matches after modifying local files.



Matchmaking

• Fixed an issue with automatching code to help provide better quality matches based on TrueSkill™ Rankings.

• Fixed an issue allowing players with mismatched data to be grouped together.



Miscellaneous

• Updated BugSplat error reporting to new version.



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/ end of notes for Patch 1.2.1
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source => http://community.dawnofwar2.com/viewtop ... 20&t=18173
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