6.52c Changelog
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* Changed some bounty values on Transmuted neutral creeps when using Hand of Midas
* Significantly lowered Ancient of Lore and Temple of the Damned's armor and increased their HP regeneration (15->5 armor, 2.5->20 HP/sec)
* Fixed a minor bug with Juxtapose
* Fixed some bugs with -pm
* Fixed a bug with capturing a rune using a Bottle from a leaver
* Fixed a minor bug when trying to form Satanic on courier.
* Infest now properly dispels buffs when you go in a unit
* Fixed Marksmanship hotkey
* SinglePlayer's test commands -lvlup and -refresh now work for multiple heroes
* Siege units now get a minor bonus when the respective range rax (Temple of the Damned/Ancient of Lore) is destroyed
* Fixed Meepo with Aegis of the Immortal
* Fixed some aggro problems with one of the scourge neutral camps
* Fixed an issue with buying an item on a unit as it was dying that resulted in a tome version of the item appearing
* Fixed multiple Dagons with different levels not sharing cooldown
* Fixed a bug with Sandstorm that caused various game glitches with Blackhole and Spectral Dagger
* Fixed a potential suicide issue with Fatal Bonds
* Fixed a minor glitch with Maelstrom triggering Perseverance's cooldown
* Improved cast range and cooldown on Plague
* Changed Soul Rip allied damage to hp loss to prevent it from dispelling consumables
* Improved damage progression on Slithereen Crush
* Fixed a bug with Morphling in -dm when spawning with melee bashers
* Fixed the recent Morph not transfering stats at proper speed at levels 2 and 3 (DonTomaso)
* Increased Howl's duration
* Fixed a bug when combining -sd and -du game modes
* Fixed -music from affecting other players
* Removed leaver hero icon when using -kickafk
* Lowered Bounty Hunter's Wind Walk cooldown
* Fixed an exploit with Time Walk
* Fixed an old rare bug involving Sprout and Spirit Bear
* Fixed a potential bug when healing with Bottle near the fountain
* Fixed a bug with captured rune not expiring when using allied shared Bottle
* Fixed a bug with Spirit Bear dying with bottle in -dm
6.52c out
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- Maitre Spammeur
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6.52c out
La b fut rapidement remplacer par la c, voila le changelog :
Re: 6.52c out
c nul
Re: 6.52c out
Bizarre la hp régen des batiments. En gros il faut les casser d'un coup...
Sinon patch pas très intéressant oui.
Sinon patch pas très intéressant oui.
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- RCA God
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Re: 6.52c out
Une mage spéciale Ladder voila tout...
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- Maitre Spammeur
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Re: 6.52c out
Elle serait pas mal buggé, beaucoup joue encore en 6.52
Re: 6.52c out
je confirme la regen des batiments c'est beurkkkkk
Re: 6.52c out
ca change rien mais bon
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- Maitre Spammeur
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Re: 6.52c out
Ouai en général en CW tu la pètes d'un coups, c'est pas genre tu fais 10 assauts sur le bâtiment avant qu'il cède.
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- RCA God
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Re: 6.52c out
C'est juste que les pub' vont durer 3h au lieu de 2 now ^^
Re: 6.52c out
pas vraiment puisque les batiments ont une defense en carton
Ca sert a rien davoir une regen de taré et une armure de gnou : bref ca facilite le suicide rax
Ca sert a rien davoir une regen de taré et une armure de gnou : bref ca facilite le suicide rax
Re: 6.52c out
ben les parties public dure bien plus longtemps, mais je sais on devrait pas en faire
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- Maitre Spammeur
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Re: 6.52c out
La 6.52 est passé officiel à ce qui parait pour les CW, véridique ?
Re: 6.52c out
Yep ^^darkfenix0013 wrote:La 6.52 est passé officiel à ce qui parait pour les CW, véridique ?
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- Maitre Spammeur
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Re: 6.52c out
Les strats vont changer, les daggers se feront plus rare, et je pense que les heros avec blink vont prendre en puissance.