Suivi du patch 1.15 !
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- Papy KasKouille
- Posts: 4109
- Joined: 09 Nov 2002, 13:28
- Location: Athis Mons
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- RCA God
- Posts: 4090
- Joined: 14 May 2003, 23:27
- Location: le pecq(78)
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- Papy KasKouille
- Posts: 4109
- Joined: 09 Nov 2002, 13:28
- Location: Athis Mons
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- Papy KasKouille
- Posts: 4109
- Joined: 09 Nov 2002, 13:28
- Location: Athis Mons
nouveau patch (je teste ce soir gniark gniark !!!)
FEATURES
- Anonymous FFA games no longer display player level.
- Buff and debuff icons (not including auras) now flash when their duration has
10 or fewer seconds remaining.
- Buff icons will display in the tooltip when a group-selected unit is highlighted
in the info panel.
FIXES
- Fixed a Direct3D issue introduced in the first version of the 1.15 patch.
- Fixed a bug that prevented experience from being awarded when the Goblin Tinker
was killed in Robo-Goblin form.
- Fixed a bug related to the Cluster Rockets damage capping improperly.
- Fixed an issue that prevented the Demolisher's Burning Oil from damaging
buildings.
- Fixed a bug that caused illusions of morphed units to cost food.
- Fixed creep AI so that they will properly target Pocket Factories.
- Fixed an issue with Cluster Rockets that could interfere with proper experience
distribution. Previously, if you hit a group of units with Cluster Rockets and
someone else killed them, you would be awarded the experience.
- Fixed an issue with the Moderator indicator that was preventing the player's
level from displaying.
- Fixed a bug in which if you held down right-click on an enemy unit's 3D
portrait as the unit was teleporting, your screen would jump to the location
to which the unit was being teleported.
- Fixed an issue that could cause the Faerie Dragon to retain the Mana Flare
effect, but not the graphic when ensnared, webbed, or shackled.
- Fixed queued attack orders such that they no longer become move orders if a
unit dies before the order completes.
- Fixed a problem with Flamestrike where the pillar of flame graphic could appear
without damaging any units.
- Fixed an issue that could cause the Demon Hunter (in Demon form) to deal
double damage when carrying certain Orb items.
- [World Editor] Fixed an issue that was causing excessive delays when saving
maps with many strings.
MAPS
Expansion - Frozen Throne
- (4)Ice Forge - Moved the four center creep camps farther apart from each other
to prevent all the creep camps from agroing when attacking one particular creep
camp.
BALANCE CHANGES
Miscellaneous Tinker Changes
- Creeps have had enough of being abused by Pocket Factories, and now consider
them to be significant threats. Every time a Clockwerk Goblin explodes on a
creep, the creep considers the source of damage to be the Pocket Factory, and
responds accordingly. Additionally, Clockwerk Goblins self-destruct when they
venture too far from the Pocket Factory.
- Pocket Factory duration reduced to 40 seconds from 45 seconds so that it
properly matches the cooldown of the ability.
- Pocket Factory hit points are now 300/400/500 by level, up from 300/300/300.
- Cluster Rockets damage increased from 30/55/80 to 35/60/90.
- Cluster Rockets damage capped to 12 targets. Note that it is possible for more
than 12 targets to be stunned.
- Cluster Rockets now travel to their target 25% faster.
- Clockwerk Goblin hit points reduced to 80 from 125, and damage increased from
8-9 to 12-14.
- Clockwerk Goblin duration increased to 12 seconds from 8 seconds.
- Robo-Goblin Strength is now 5/7/9/11 (as upgraded by levels of engineering
upgrade), down from 7/10/13/16. Robo-Goblin armor reduced to 1/2/3/4, down
from 3/4/5/6.
Orc
- Blademaster speed increased to 320 from 300.
- Watch Tower build time increased to 60 seconds from 55 seconds.
- Unstable Concoction speed boost reduced to 400 distance units from 500.
Neutral Units and Heroes
- Neutral Hero lumber cost increased to 135 from 100.
- Breath of Fire damage reduced to 65/120/175 from 65/130/195.
- To purchase from a neutral shop or Mercenary Camp, a valid unit or Hero must
now be within 450 distance units, down from 600 distance units. Note that this
change does not affect racial shops.
[ post edited by TCadwell ]
FEATURES
- Anonymous FFA games no longer display player level.
- Buff and debuff icons (not including auras) now flash when their duration has
10 or fewer seconds remaining.
- Buff icons will display in the tooltip when a group-selected unit is highlighted
in the info panel.
FIXES
- Fixed a Direct3D issue introduced in the first version of the 1.15 patch.
- Fixed a bug that prevented experience from being awarded when the Goblin Tinker
was killed in Robo-Goblin form.
- Fixed a bug related to the Cluster Rockets damage capping improperly.
- Fixed an issue that prevented the Demolisher's Burning Oil from damaging
buildings.
- Fixed a bug that caused illusions of morphed units to cost food.
- Fixed creep AI so that they will properly target Pocket Factories.
- Fixed an issue with Cluster Rockets that could interfere with proper experience
distribution. Previously, if you hit a group of units with Cluster Rockets and
someone else killed them, you would be awarded the experience.
- Fixed an issue with the Moderator indicator that was preventing the player's
level from displaying.
- Fixed a bug in which if you held down right-click on an enemy unit's 3D
portrait as the unit was teleporting, your screen would jump to the location
to which the unit was being teleported.
- Fixed an issue that could cause the Faerie Dragon to retain the Mana Flare
effect, but not the graphic when ensnared, webbed, or shackled.
- Fixed queued attack orders such that they no longer become move orders if a
unit dies before the order completes.
- Fixed a problem with Flamestrike where the pillar of flame graphic could appear
without damaging any units.
- Fixed an issue that could cause the Demon Hunter (in Demon form) to deal
double damage when carrying certain Orb items.
- [World Editor] Fixed an issue that was causing excessive delays when saving
maps with many strings.
MAPS
Expansion - Frozen Throne
- (4)Ice Forge - Moved the four center creep camps farther apart from each other
to prevent all the creep camps from agroing when attacking one particular creep
camp.
BALANCE CHANGES
Miscellaneous Tinker Changes
- Creeps have had enough of being abused by Pocket Factories, and now consider
them to be significant threats. Every time a Clockwerk Goblin explodes on a
creep, the creep considers the source of damage to be the Pocket Factory, and
responds accordingly. Additionally, Clockwerk Goblins self-destruct when they
venture too far from the Pocket Factory.
- Pocket Factory duration reduced to 40 seconds from 45 seconds so that it
properly matches the cooldown of the ability.
- Pocket Factory hit points are now 300/400/500 by level, up from 300/300/300.
- Cluster Rockets damage increased from 30/55/80 to 35/60/90.
- Cluster Rockets damage capped to 12 targets. Note that it is possible for more
than 12 targets to be stunned.
- Cluster Rockets now travel to their target 25% faster.
- Clockwerk Goblin hit points reduced to 80 from 125, and damage increased from
8-9 to 12-14.
- Clockwerk Goblin duration increased to 12 seconds from 8 seconds.
- Robo-Goblin Strength is now 5/7/9/11 (as upgraded by levels of engineering
upgrade), down from 7/10/13/16. Robo-Goblin armor reduced to 1/2/3/4, down
from 3/4/5/6.
Orc
- Blademaster speed increased to 320 from 300.
- Watch Tower build time increased to 60 seconds from 55 seconds.
- Unstable Concoction speed boost reduced to 400 distance units from 500.
Neutral Units and Heroes
- Neutral Hero lumber cost increased to 135 from 100.
- Breath of Fire damage reduced to 65/120/175 from 65/130/195.
- To purchase from a neutral shop or Mercenary Camp, a valid unit or Hero must
now be within 450 distance units, down from 600 distance units. Note that this
change does not affect racial shops.
[ post edited by TCadwell ]
- Wismerhill
- RCA God
- Posts: 4690
- Joined: 20 May 2003, 00:46
- Location: Puteaux (92) :0
Pour ceux qui ont la vf et qui veulent tester le patch
http://forum.judgehype.com/showthread.p ... did=212997
Bon moi j'ai pas encore eu le temps de bien tester vu que je suis en vac chez un poto pour la semaine
http://forum.judgehype.com/showthread.p ... did=212997
Bon moi j'ai pas encore eu le temps de bien tester vu que je suis en vac chez un poto pour la semaine

- Wismerhill
- RCA God
- Posts: 4690
- Joined: 20 May 2003, 00:46
- Location: Puteaux (92) :0
Nouveau patch :

par contre ça nerf sec les catas la :/
l'evo a plus grand interet ...
va commencer a devenir bon a force le bm- BETA PATCH 402
--------------------------------------------------------------------------
BALANCE CHANGES
Undead
- Possession damage multiplier reduced to 166% from 225%.
Orc
- Wind Walk bonus damage increased to 50/85/120 from 50/75/100.
- Liquid Fire damage reduced to 8 per second down from 15 per second.
Night Elf
- Wellspring now upgrades Moonwells to 425 mana, down from 500 mana, and
Moonwell mana regeneration scaled proportionally.
- Force of Nature casting range increased to 800 from 700.
- Faerie Fire mana cost increased to 45 from 35.
Neutrals
- Drain Life damage increased to 25/40/55 per second from 20/35/50.
- Cleaving Attack damage increased to 30%/55%/80% from 25%/45%/65%.
- Tornado can now cyclone a particular unit more often – once every 22 seconds,
down from once every 30 seconds.
- Tornado speed increased to 75 from 60.
- Cluster Rockets damage increased to 35/65/100 from 35/60/90.
Items
- Red Drake egg is once again a level 5 item, up from 4.
- Staff of Preservation cooldown increased to 30 seconds from 20 seconds.
NOTES: Replays are incompatible between major game revisions (Beta 401 replays
cannot be viewed with the Beta 402 version of Warcraft III). Custom save games
will not load from beta version 401.

par contre ça nerf sec les catas la :/
l'evo a plus grand interet ...
- Wismerhill
- RCA God
- Posts: 4690
- Joined: 20 May 2003, 00:46
- Location: Puteaux (92) :0
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- RCA God
- Posts: 4090
- Joined: 14 May 2003, 23:27
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