Suivi du patch 1.15 !

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Wismerhill
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Suivi du patch 1.15 !

Post by Wismerhill »

Coming Soon: New Warcraft III Patch!
Within the next few weeks, we will release a new patch for Warcraft III: Reign of Chaos and the expansion set, Warcraft III: The Frozen Throne. The upcoming patch will include several new features, fixes, and balance changes, including an updated matching system, completely anonymous free-for-all play, clan ladders (The Frozen Throne only), improved player and clan profiles, and a new Neutral Hero -- the Goblin Tinker.
To further test the patch, we’ll be making a beta version available in the next few days. We hope you’ll take this opportunity to join us for the beta test and try out all the new features and functionality going into the game. Stay tuned to http://www.blizzard.com for more information on the Warcraft III patch beta test.

Upcoming Patch 1.15 Changes
You can check out the changes before they happen.

FEATURES

- A new Neutral Hero, the Goblin Tinker, has been added to the game. For further information on this strange new Hero and a listing of his abilities, visit http://www.battle.net/war3.
- The matchmaking system has been significantly updated. New accounts should more quickly begin playing against opponents of equivalent skill level.
- Clan ladders are now functional. Games against ranked players will now contribute to your clan's ranking on the ladder.
- Clan information is now displayed in your player profile, including your clan name, tag, ladder ranking, and more.
- Display of channel moderators has changed.
- Ladder information is now more clearly separated in your user profile.
- Free For All (FFA) games are now anonymous. Account names will no longer be displayed to other participants. Other players will be displayed as "Player X", where X is the number of the player in the game.
- Added an on/off button for the "Alt" formation toggle functionality to the Options --> Gameplay menu. The option is "On" by default.
- Added a "Worker Selection" button that appears beneath the construction progress indicator for Night Elf and Orc buildings. This allows Orc and Night Elf players to re-select workers that are currently constructing a building and give them additional way-pointed orders.
- Added the ability for users to double-click replay files (*.w3g files) from system directories. Doing so will automatically launch the game and load the appropriate replay.
FIXES
- Fixed an issue with cargo based structures/units (Entangled Gold Mines, Orc Burrows, Goblin Zeppelins, etc.) which could cause units to get stuck inside permanently.
- Fixed a problem where water elementals that died during Mass Teleport were not being properly removed from the game.
- Fixed an issue that caused hit point bars not to show up properly for some teams when viewing replays.
- Fixed an issue that caused the Anti-magic Shell art to display incorrectly on Crypt Fiends after they unburrow.
- Fixed a problem where a Scroll of Town Portal could be wasted if the targeted town hall was destroyed before the spell completed. The Hero now retains the Scroll if the spell doesn't complete.
- Fixed an issue with the Mountain Giant's Taunt that could cause Invisible and Shadowmelded units to improperly attack and reveal themselves when the ability was activated.
- Fixed an issue with the "Observers on Defeat" functionality that caused units not to be displayed on the minimap.
- Fixed a problem with the Pandaren Brewmaster that caused incorrect regeneration of health and mana while his ultimate was active.
- Fixed a problem with Spell Steal and Polymorph that could turn a ground unit into a Flying Sheep.
- Fixed an issue that could cause the Web and Ensnare graphics to display improperly.
- Fixed a problem that caused the Inferno stun damage to not be applied to magic- immune units in The Frozen Throne. All ultimates should ignore magic immunity.
- Fixed some spell targeting issues with Resistant Skin. Doom (and possibly other spells) should work the same way as Charm.
- Fixed an issue with Metamorphosis which prevented some Orb effects from working while the Demon Hunter was in his altered form.
- Fixed a problem with the Scroll of Town Portal which did not allow Heroes to regenerate the appropriate hit points and mana while the spell was being cast.
- Fixed the accidentally inflated hit point regeneration rate on the Naga Sea Witch, Beastmaster, Pandaren Brewmaster, and Spell Breaker back to the standard .25 hit points per second.
- Fixed Shockwave's damage radius to 125.
- Fixed Orb items to now cause the proper damage versus air for melee Heroes.
- Fixed an issue with Militia in which units ordered "Back to Work" could change back into Militia when arriving back at the town hall.
- Fixed Breath of Fire's damage area to more accurately represent a cone area of effect, rather than a line.
- Acolytes harvesting from a Haunted Gold Mine with the Entangling Roots buff now register as idle like other peons.
- Fixed the Blight generated by the Sacrificial Skull such that a non-Undead building placed on top of the Blight will not remove the Blight when it finishes construction.
Detonate, Dispel Magic, and Disenchant correctly dispel this Blight. - Fixed an issue that allowed Banished worker units to build, Repair, and harvest. Note that Detonate and Unsummon will remain unaffected by Banish since they're considered "magical".
- Fixed Lightning Shield so that if two units with Lightning Shields overlap each other, they both correctly take damage.
- Fixed an issue that allowed an ally that did not have Shared Control to Uproot and command your Ancient of Wonders. Allied players without Shared Control should only be able to purchase items from the building.
- Fixed a problem with item-summoned units which would cause them to leave corpses and spawn units from Black Arrow.
- Fixed an issue with Animate Dead which in some cases caused the spell to transfer the unit upgrades to the new owner.
- Fixed an issue that prevented players from way-pointing the Faerie Dragon's Mana Flare ability.
MAPS
Expansion - Frozen Throne
- (2)Tirisfal Glades - Added more trees to bottom start location. Mercenary creep camps are better suited to drop a level-4 charged item.
- (2)TheTwoRivers - Removed the Rune of Rebirth from Ogre Mage; added Rune of Mana to Ogre Mage. Lowered Ogre Lord drop from permanent level-6 item to level-5 item. Increased level of power up.
- (2)GlacialThaw - The drop tables have been re-adjusted for better one-on-one competition.
- (4)TwistedMeadows - Corner creep camps harder to Gargoyle rush. Replaced Tavern with Goblin Merchant; replaced Marketplace with Tavern. Lowered creep strength for Goblin Merchant. Goblin Laboratories are harder to purchase from without engaging creeps.
- (4)TurtleRock - Added some trees to the south Goblin Merchant area to prevent the player from making purchases from the building without engaging the creeps that guard the building. Changed several creep drops to help with game flow.
- (6)DemonsCrossing - Fixed alliance settings.
- (6)RiverOfSouls - Removed the creeps from the taverns and fixed a cave doodad.
- (8)AzureTowerDefense - Fixed the hotkey for the Azure Wisp 'A'. Fixed a spelling error with 'Upgrade Arrow Damage' tooltip. Azure Witch had a conflicting ability hotkey that has been fixed. Brilliance Aura and Frost Arrow both used 'R'; Brilliance Aura now uses 'A'. The +3 Tome's description now correctly states that it adds +3 to all Hero attributes.
Classic - Reign of Chaos - (2)Plunder Isle - Added some trees to the north and south location near the Goblin Merchant to prevent the player from making purchases without engaging the creep guarding the building. Cleared some room around the Goblin Merchant to prevent Archer cheese.

BALANCE CHANGES
Human
- Flamestrike damage capped to 5 targets. If more than 5 targets are hit, the damage done to 5 targets normally is split evenly across all available targets.
- Mass Teleport cooldown increased to 20 seconds from 15 seconds.
- Level 1 water elemental damage reduced to 1d5 + 17 from 2d5 + 19, but hit points increased to 525 from 450.
- Bash % chance to hit increased by 5% across all levels.
- Slow mana cost increased to 50 from 40.
- Control Magic mana cost is now calculated based on the target unit's current hit points instead of its maximum hit points. The dynamic mana cost of Control Magic has also been increased to .45 mana per hit point from .3 mana per hit point.
- Spell Breaker feedback damage vs. Heroes reduced to 4 per hit from 5 per hit.
- Dragonhawk Rider damage reduced to 1d3 + 17 from 1d3 + 18.
- Flying Machine damage vs. air increased to 1d2 + 13 from 1d2 + 11.
- Militia are now level-1 units, instead of level-2 units. This causes them to give less experience when killed.
- Scout Towers can be repaired twice as fast as before.
Undead
- Frost Nova cold effect now lasts 2/3/4 seconds against Heroes. It previously lasted 4/6/8 seconds against Heroes.
- Animate Dead mana cost reduced to 175 from 250.
- Death Coil cooldown increased to 6 seconds from 5 seconds.
- The damage a Banshee takes while possessing a unit has been reduced to 225% from 300%.
- Anti-magic Shell mana cost reduced to 75 from 100.
- Anti-magic Shell correctly allows self-targeting now.
- Devour Magic cooldown reduced to 7 seconds from 8 seconds.
- Ziggurat armor reduced to 1 from 5.
- Abomination hit points increased to 1175 from 1080.
- Obsidian Statue hit points reduced to 550 from 700.
- Frost Wyrm build time reduced to 65 seconds from 80 seconds.
- Boneyard build time reduced to 70 seconds from 80 seconds.
- Necromancer build time reduced to 24 seconds from 30 seconds.
- Skeletal Longevity now costs 50/75, down from 100/75, and can be researched in 30 seconds, down from 60 seconds.
- Necromancer Adept and Master training now take 30 and 45 seconds to research, down from 60 and 75 seconds.
- Exhume Corpses now requires Halls of the Dead instead of Black Citadel.
- Level-2 Carrion Beetles are now the same size as Ghouls, instead of the same size as Crypt Fiends. Level-3 Carrion Beetles are now the same size as Crypt Fiends, instead of the same size as Abominations.

Orc
- Disenchant range increased to 650 from 500, and mana cost reduced to 100 from 125.
- Feral Spirit cooldown increased from 25 to 30.
- Troll Batrider's Unstable Concoction has changed such that the Batrider increases speed dramatically when it gets within a short range of its target.
- Demolisher damage reduced to 1d18 + 71 from 1d19 + 75.
- Troll Headhunter build time reduced to 20 seconds from 22 seconds.
- Spirit Walker build time reduced to 38 from 42.

Night Elf
- Chimaera movement speed reduced to 250 from 270.
- Fan of Knives level-2 base damage increased to 125 from 120, and level-3 base damage increased from 180 to 190. Although this appears to be an upgrade, it actually is a reduction in overall power. The previous patch had a bug at levels 2 and 3 in which, if 6 or more targets were available, the ability did more than the expected amount of maximum damage. This change remedies that error.
- Mana Flare splash damage no longer harms units that lack a mana pool.

Neutral Units and Heroes
- Dark Ranger starting Agility increased to 21 from 19.
- Breath of Fire now correctly has a cone shape at all levels. Previously, the level-2 and level-3 versions were shaped exactly like Shockwave, while the level-1 area was occupying a much larger area than intended. The spell now hits far fewer targets, which roughly matches the graphic. The damage of Breath of Fire has been increased to 65/130/195 from 50/100/150 to compensate for this change.
- Level-3 Quilbeasts' splash radii have been reduced from 75/100/150 to 25/75/125.
- Zeppelins are now available at the start of the 2nd day, rather than at the first nightfall.

Items
- Boots of Speed now cost 250 gold, up from 150 gold. They are not available until the first nightfall, and are now considered a level-3 permanent item, up from level 2.
- Red Drake Egg is now a level-4 charged item, down from 5.
- Talisman of the Wild is now a level-5 charged item, up from 4.
- Legion Doom-Horn is now a level-5 permanent item, up from being a level-4 permanent item.
- Wand of Lightning Shield reduced to 2 charges from 3.
- Orb of Venom poison damage increased to 9 per second from 7 per second.
- Orb of Fire cost reduced to 275 gold from 300 gold.
- Staff of Preservation cooldown increased to 20 seconds from 15 seconds.

Miscellaneous
- All autocast buffs and debuffs cast by racial units now have a cooldown of 1 second. Before, some had cooldowns of 0 seconds, while others had cooldowns of 1 second. This change does not include Priest Heal.
- Hero spell resistance increased to 30% reduction from 25% reduction.
--------------------------------------------------------------------------
- BETA PATCH 401
--------------------------------------------------------------------------

ANNOUNCEMENT

Thanks to everyone that has participated in the Warcraft III Patch Beta thus far.
Your feedback has been invaluable. This new patch addresses several issues and
tweaks the balance on the Goblin Tinker. In order to differentiate between the
beta versions of the patch and the upcoming final release, we have changed the
version number to Beta 401. Going forward we will refer to the initial beta patch
as version 400.

Thus far, we have not been able to reproduce the "War3 CD not found" issue that
several of you reported. If you still experience this problem with this patch,
please send system-specific information and any additional details to
[email protected] or [email protected] or, instead, post the details
to the forums.

Regarding the status of the Beta competition, originally we intended to start
Tuesday, April 21st at 6:00 PM. The start date is now "to be determined" so we
can ensure there are no large outstanding issues when the competition starts. We
will give 24 hours notice prior to the competition's start. The ladders will be
reset when the competition commences. Thanks again for everyone's help in
improving Warcraft III. Good luck to everyone!

-Blizzard Entertainment

FEATURES

- Anonymous FFA games no longer display player level.
- Buff and debuff icons (not including auras) now flash when their duration has
10 or fewer seconds remaining.
- Buff icons will display in the tooltip when a group-selected unit is highlighted
in the info panel.

FIXES

- Fixed a Direct3D issue introduced in the first version of the 1.15 patch.
- Fixed a bug that prevented experience from being awarded when the Goblin Tinker
was killed in Robo-Goblin form.
- Fixed a bug related to the Cluster Rockets damage capping improperly.
- Fixed an issue that prevented the Demolisher's Burning Oil from damaging
buildings.
- Fixed a bug that caused illusions of morphed units to cost food.
- Fixed creep AI so that they will properly target Pocket Factories.
- Fixed an issue with Cluster Rockets that could interfere with proper experience
distribution. Previously, if you hit a group of units with Cluster Rockets and
someone else killed them, you would be awarded the experience.
- Fixed an issue with the Moderator indicator that was preventing the player's
level from displaying.
- Fixed a bug in which if you held down right-click on an enemy unit's 3D
portrait as the unit was teleporting, your screen would jump to the location
to which the unit was being teleported.
- Fixed an issue that could cause the Faerie Dragon to retain the Mana Flare
effect, but not the graphic when ensnared, webbed, or shackled.
- Fixed queued attack orders such that they no longer become move orders if a
unit dies before the order completes.
- Fixed a problem with Flamestrike where the pillar of flame graphic could appear
without damaging any units.
- Fixed an issue that could cause the Demon Hunter (in Demon form) to deal
double damage when carrying certain Orb items.
- [World Editor] Fixed an issue that was causing excessive delays when saving
maps with many strings.

MAPS

Expansion - Frozen Throne
- (4)Ice Forge - Moved the four center creep camps farther apart from each other
to prevent all the creep camps from agroing when attacking one particular creep
camp.

BALANCE CHANGES

Miscellaneous Tinker Changes
- Creeps have had enough of being abused by Pocket Factories, and now consider
them to be significant threats. Every time a Clockwerk Goblin explodes on a
creep, the creep considers the source of damage to be the Pocket Factory, and
responds accordingly. Additionally, Clockwerk Goblins self-destruct when they
venture too far from the Pocket Factory.
- Pocket Factory duration reduced to 40 seconds from 45 seconds so that it
properly matches the cooldown of the ability.
- Pocket Factory hit points are now 300/400/500 by level, up from 300/300/300.
- Cluster Rockets damage increased from 30/55/80 to 35/60/90.
- Cluster Rockets damage capped to 12 targets. Note that it is possible for more
than 12 targets to be stunned.
- Cluster Rockets now travel to their target 25% faster.
- Clockwerk Goblin hit points reduced to 80 from 125, and damage increased from
8-9 to 12-14.
- Clockwerk Goblin duration increased to 12 seconds from 8 seconds.
- Robo-Goblin Strength is now 5/7/9/11 (as upgraded by levels of engineering
upgrade), down from 7/10/13/16. Robo-Goblin armor reduced to 1/2/3/4, down
from 3/4/5/6.

Orc
- Blademaster speed increased to 320 from 300.
- Watch Tower build time increased to 60 seconds from 55 seconds.
- Unstable Concoction speed boost reduced to 400 distance units from 500.

Neutral Units and Heroes
- Neutral Hero lumber cost increased to 135 from 100.
- Breath of Fire damage reduced to 65/120/175 from 65/130/195.
- To purchase from a neutral shop or Mercenary Camp, a valid unit or Hero must
now be within 450 distance units, down from 600 distance units. Note that this
change does not affect racial shops.

- BETA PATCH 402
--------------------------------------------------------------------------

BALANCE CHANGES

Undead
- Possession damage multiplier reduced to 166% from 225%.

Orc
- Wind Walk bonus damage increased to 50/85/120 from 50/75/100.
- Liquid Fire damage reduced to 8 per second down from 15 per second.

Night Elf
- Wellspring now upgrades Moonwells to 425 mana, down from 500 mana, and
Moonwell mana regeneration scaled proportionally.
- Force of Nature casting range increased to 800 from 700.
- Faerie Fire mana cost increased to 45 from 35.

Neutrals
- Drain Life damage increased to 25/40/55 per second from 20/35/50.
- Cleaving Attack damage increased to 30%/55%/80% from 25%/45%/65%.
- Tornado can now cyclone a particular unit more often – once every 22 seconds,
down from once every 30 seconds.
- Tornado speed increased to 75 from 60.
- Cluster Rockets damage increased to 35/65/100 from 35/60/90.

Items
- Red Drake egg is once again a level 5 item, up from 4.
- Staff of Preservation cooldown increased to 30 seconds from 20 seconds.
Last edited by Wismerhill on 24 Apr 2004, 07:50, edited 1 time in total.
Outkast
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Post by Outkast »

Haha j'etais sur que c'etait un fake april fool le gobelin ;)
Bon bah ca a l'air sympa vivement la beta :)
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Wismerhill
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Post by Wismerhill »

Y a pas a chier , blizzard est de loin l editeur qui assure le meilleur suivi de ses produits :)

Nice :P
Outkast
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Post by Outkast »

Bon j'ai fini de lire les changements et je vois rien de vraiment enorme...
Surtout les orcs;Blizzard avait annonce qu'ils seraient globalement plus puissants mais y a pas grand chose en fait...

J'vais prendre le beta patch juste pour le heros :mrgreen:

/me espere que c'est les memes aptitudes qu'on a vu :D A moi le mass moutons ;)))
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Wismerhill
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Post by Wismerhill »

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Wismerhill
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Post by Wismerhill »

moi je vois:
-un correction de tous les bugs du jeu
-un ladder des clans
-une correction de tous les abus sur les maps (style archers sur plunder dans le coin de la shop)
-un buff de la quasi totalite des units sous exploitees du jeu (sauf mon bm adore :'()
-Un nerf de SLOW !!!! ^^

...

Gracias Blibli :p
bebop
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Post by bebop »

Bof le slow coute 10 de mana en plus mais bon,avec l'aura de l'AM ca change rien
En revanche, les statues qui ont moins de HP, c'est tout ce que je demandais. 700 Hp,faut pas deconner non plus lol ^^. Les zigourats par contre,ca devient du carton.C'est vrai que c'est chaud de rentrer chez un undead mais avec ca, le grunts raiders va être grave d'actualité.
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Wismerhill
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Post by Wismerhill »

t as pas lu ça apparemment bebop xD
All autocast buffs and debuffs cast by racial units now have a cooldown of 1 second. Before, some had cooldowns of 0 seconds, while others had cooldowns of 1 second. This change does not include Priest Heal.
car actuellement
Duration (Hero) Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
60 (10) sec. None 40 70 Unit Air, Ground, Enemy Attack Rate reduced 25% Movement Speed reduced 60%
bon bloodlust se mange aussi un cooldown mais c est le genre de sort qu on lance avant le combat :) pas SLOW ~~
Last edited by Wismerhill on 14 Apr 2004, 19:49, edited 1 time in total.
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Post by MOD'DiB »

J'était content puis j'ai lu ca : - Death Coil cooldown increased to 6 seconds from 5 seconds.
Ca pus le foutage de gueule ^^
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Wismerhill
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Post by Wismerhill »

c est pas si mal modd et nova et statues sont bien nerfees :)
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Post by air one »

c du beau boulot mais toujours pas de nerfe du root kotg , je sens qu on va encore avoir des rush fs kotg ^^
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Wismerhill
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Post by Wismerhill »

les loups sont nerfés donc ça peut encore aller ...
le seul regret c est l absence de buff du blademaster :(

tellement sous exploité ce hero , a croire que blizzard ne l aime vraiment pas :'(
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Post by Nazgul »

En gros ca sent le tres bon patch !! je suis assez d'accord avec tout ce qui se passe :) je pense que coil est pas trop nerfé, ils corrigent PLEIN de bugs, tous les changements elfes sont biens, le nerf de coil est pas de trop, les casters uds sont bien améliorés !! le prix des bottes est augmenté... le seul truc qui me chiffone, c'est le MK qui est ENCORE buffé... -_- le héros kill humain contre ud est deja assez énorme (bien plus puissant que ud vs le reste avec mk + paladin) j'ai peur de ca :)

Vivement la beta !
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Post by Lord_KasK_Noir »

alors la moi je signe tout de suite ...putain ca ma donner envie de rejouer grave la....y sort quand ?????????
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Post by bebop »

Ca pue la suprématie elf et human en tout cas. Deadman il doit bien se marrer, deja kil own
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