enfin bon je comprends pas qu on voit pas plus d ork top ladder

1) Orc natural defense.
This defense is insane. It gives orc the possibility to tech without barracks, as fast as no other race could tech. The Fact, that one single burrow can get repaired by 6-10 peons stops every rush. If i can't stop, or even can't do any kind of damage to a fast teching race, thats imbalanced. I can't kick any peons, cause they hide in the burrows. I can't kick the burrows because i only have a few units at the begin, and repair is faster then attack! (just try to kick an burrow with ok lets say, 5 archer + dh vs Blademaster and burrow. really just try it for yourself) I can't go for siege to kill these burrows. a) I would need 3 NE katas to kick one burrow in 1minute. b) The orc will be already reached tier2, that means 2nd hero, 2nd burrow maybe tower.
Orc Burrows need much less hp in the beginning, that u can RUSH an orc(it would be nice if only 3 peons could hide in it, that i can at least do an harass on the other peons). To protect their base in late game, they can have fortified amor. Its not right, that this race can strange tech to tier2 without ANY KIND OF danger.
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2) Orc Air.
This strategy based on the imbalanced orc defense. The fact that they can have in nearly 7mins a lot of air units is really to strong. And now look at the counter abilitys. UD is going for fiends, since gargs loose to batrider. Since 3 patches ud player cry about loosing to orc mass air with mass fiends, wich should seriously be the COUNTER. BUT THEY AREN'T. Fiends loose to mass wyvern. Lets have a look to Orc vs NE. Since Hippos are in the same way useless as Gargs, u are forced to go ARCHERS. well, if u can't win vs wyvern with 5xx fiends, how do u want beat them with 220 hp archer? Some orc players are surely thinking now: "you have more archers then fiends". Yes i have more, but they die in secounds, and thats no joke, to any kind of AoE Spell. lvl 2 wave and its suicide to produce more archers. The counter to orc is not based on the Anit air units, only heros can fight them (warden, lich), but they can't stop at least >10 air units.
The other reason why orc air is imbalanced exspecially vs NE and UD, is the fact that they can harass with Batrider and Wyvern your goldmine. You will be forced to use tp, since tower don't attack anymore by liquid fire. Now the typical "i hide my air units over the forest haha", i can't send hippos cause bats own them and give the EXP to the orc hero. I have to stay in the base with my units. in this time, orc is going to expand the whole map. gg.
Let tower don't stop attacking by liquid fire, make it all in all not that strong. Why make this unit SO effective vs AIR AND vs BUILDINGS?
3) Blademaster.
This hero was overbuffed in the last patch. Now look how your army dies to 230 dmg hits just try to stop this speed machine, he can always hide now.
I played long time human, short periode of Undead and now i played nearly 700 games with NE. I think i can say, that i have experience in every matchup, and orc air will be the new abuse (after AoW, Beastmaster, mass caster etc etc etc) if u don't go for changes.