hé hop un nouveau patch

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Lord_KasK_Noir
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hé hop un nouveau patch

Post by Lord_KasK_Noir »

1. Jan 7 - Patch 1.14 Released | 1/7/2004 8:02:37 PM RST


FIXES

- Fixed an issue with custom save games from version 1.12 (including those from Orc Act I) so Hero Agility is recognized properly. Attack speeds will now be correct when loading from a previous save game.
- Fixed an issue that caused Scroll of Town Portal to always place your units to the lower right side of your town hall instead of the location you clicked.
- Fixed an issue with the Skeletal Mage upgrade that prevented the Raise Dead skill from working on the corpses inside Meat Wagons.
- Fixed an issue that caused a unit to permanently lose 75% of its attack speed if it was Polymorphed or Hexed while under the effects of Unholy Frenzy.
- Fixed an issue with Spirit Link in which, if one of the linked units was a Troll Berserker with the Berserk ability active, all units linked with that Troll would take the increased damage penalty associated with the Berserk ability.
- Fixed an issue in which, if a unit casting a channeling spell died from Mana Flare, the channeled spell would linger in the area permanently.
- Fixed an issue that caused the Call to Arms command not to work if you clicked the button an EVEN number of times.
- Fixed an issue with Hero and unit ability orders in which, under certain conditions, ability orders would not be dispatched properly, causing "lag" or unresponsiveness.
- Fixed an issue that caused Glaive Throwers to lose damage when theVorpal Blades upgrade was researched.

BALANCE CHANGES

Undead
- Anti-magic Shell cost reduced to 100 from 150, and hit points absorbed reduced to 300 from 350.

Night Elf
- Mana Flare area-of-effect damage radius reduced to 200 from 250.

Neutral Units and Heroes
- Nerubian Webspinners now cost 200/35/3, up from 175/25/2.
- Stampede damage reduced from 80 per beast to 60 per beast.
- The Beastmaster bear's Bash ability now stuns Heroes for 1 second instead of 2 seconds.
- Summoned Treants no longer give large gold bounties.

NOTES: Replays are incompatible between major game revisions (1.13 replays cannot be viewed with the 1.14 version of Warcraft III).

Bon ben finalement la ca devient vraiment bien...à priori il reste plus beaucoup de bug en cours mis à part un gros souci avec la touche tab...
enfin voila l info de ce matin :P
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Wismerhill
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Post by Wismerhill »

Blizzard a inventé les 1ers patchs qui non seulement corrigent les bugs existant mais en + en introduisent de nouveaux xD
croustibatFR
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Post by croustibatFR »

klr ke la touche tab ca fé grave chier.
dans mon groupe 1 jai mes heros et qd je fé tab pour switcher sur le 2nd il reveint au 1er ce con :/
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Wismerhill
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Post by Wismerhill »

faut tabber 2 fois au lieu d'une d apres blizzard... :roll:

perso moi je m en fous, j'utilise pas tab... F1F2 et groupes :P
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bon

Post by Inferno »

Bon, ben, 1.15 pour bientot je pense..... faut ils arrete de jouer au boulet.
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boulet

Post by Inferno »

Vraiment des boulets :
. Reported 1.14 Buglist - Updated 1/8/04 | 1/7/2004 8:22:42 PM RST


The "tab bug" has been noted and is now fixed for the next patch. Thank you to all who reported it and provided us with details to help us reproduce it.

These issues have all been noted by the development team and any confirmed bugs will be fixed as soon as possible. Please note that these fixes will not all necessarily be available in the next patch, especially since there are issues that impact gameplay more than others.

I have listed the status of each issue below its title.
Confirmed issues are bugs that we are able to reproduce.
Researching issues are items that are still under investigation.
Intended issues are changes that were made intentionally.
Fixed issues have been addressed and a fix will be available in a future patch (i.e. not necessarily the next patch).
Unknown issues are mentioned frequently, but we do not have enough information to even begin researching. If you have further details that can help us, please let us know.
Nonexistent issues that were researched and found to not occur.

Note: I have removed all 1.13 bugs fixed by the 1.14 patch.

1) Mass Teleport bug:
Fixed
Water Elementals targeted by Mass Teleport who die while in range of enemy units will perpetually die.

2) Wisp unloading:
Unknown
There are reports of problems unloading all 5 of your wisps from your Entangled Gold mine. We are currently investigating the issue and may require further specific details to help us to reproduce it.

3) Hitpoint Bar visibility in replays:
Fixed
Hitpoint bars do not show up for some teams when viewing replays.

4) Crypt Fiend Burrow & AMS graphic:
Fixed
Crypt fiends that burrow with AMS do not display the graphic correctly when they unburrow.

5) Town Portal canceled to a destroyed Town Hall:
Fixed
If you town portal to a town hall that gets destroyed, the town portal is spent and your hero doesn't get teleported.

6) Web disables attacks:
Unknown
Web prevents units from being able to attack back. Web works the same as Ensnare - it extends melee attack range slightly, but it will not allow melee attacks to hit the crypt fiend unless it is very close to the webbed unit.

7) Hidden units can be forced to attack with Taunt:
Fixed
Using the Mountain Giant's Taunt ability, you can force enemy units with Shadowmeld Hide active to attack you. Intended functionality is that they should ignore the taunt when hidden.

8) Observers on Defeat:
Fixed
The Observers on Defeat functionality does not show units on the minimap.

9) Brewmaster Ultimate:
Fixed
The Brewmaster does not regenerate health or mana at the correct rate while his ultimate is active.

10) Polymorph & Spell Steal:
Fixed
When Polymorphing an air unit while the enemy has a SpellBreaker, the SpellBreaker can SpellSteal it to one of your ground units, turning it to a
Flying Sheep.

11) Web & Ensnare graphics:
Fixed
The graphics for web and ensnare are incorrect.

12) Inferno vs. Magic Immunity:
Fixed
The Inferno stun damage does not get applied to magic immune units in The Frozen Throne. All ultimates should ignore magic immunity.

13) Upgrading Undead Buildings don't regrow blight:
Confirmed
If you detonate near an undead building while it's upgrading, the blight doesn't regrow until the upgrade is finished or cancelled.

14) Resistant Skin vs. Doom:
Fixed
All spells that cannot target heroes should also not be able to target units with Resistant Skin. Doom (and possibly other spells) should work the same way as Charm.

15) Metamorphosis & Orbs
Fixed
Metamorphosis prevents some orb effects from working while it's in effect.

16) Control Group & Subgroups (Tab Bug):
Fixed
After selecting a hotkey group, if you tab through the subgroups it will automatically tab back to the primary group. You have to tab twice to get to the secondary group now.

17) Town Portal & Hero regen:
Fixed
Strength and Intelligence do not regenerate Heroes when they are channeling Town Portal.

18) Hitpoint regeneration is too high for certain units:
Fixed
The Naga Sea Witch, Beastmaster, Pandaren Brewmaster, and Spellbreaker all have an unintended hitpoint regeneration rate. It is currently .5 hitpoints per second when it should be .25 (like all other units that always regenerate).

19) Shockwave's Area of Effect is too large:
Confirmed
Shockwave's damage radius was changed to 125 in a previous patch, however it's currently expanding to 150 at the end of the wave. This was unintentional - it should remain 125 for the entire duration of the missile.

20) Melee Heroes Orb attacks are incorrect:
Confirmed
They all use the damage dice of the Archmage rather than the damage dice of their own melee attack.

21) New AMS can't target self:
Confirmed
The Banshee is unable to cast the new version of AMS on herself.

22) Militia bug:
Fixed
Militia ordered to return to work will turn back into militia when they arrive if their militia timer wore off en route.

23) Breath of Fire damage area:
Confirmed
The ending damage area for level 2+ is the same as the starting damage area, so the damage ends up getting dealt in a straight line like Shockwave instead of in a cone like Carrion Swarm.

Edits

1/8/04
Added issue #23.
Updated several issues.
Fixed issue #22.

1/7/04
Added issue #16.
Added issue #17-18.
Added issue #19-21.
Added issue #22.

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Acid
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Post by Acid »

5) Town Portal canceled to a destroyed Town Hall:
Fixed
If you town portal to a town hall that gets destroyed, the town portal is spent and your hero doesn't get teleported.
zuuuuuuuuuteuhhh :/
pour rappel dans ma game vs loe, avec leur haras bat j'avais pas le temps de TP et je le losai tout le temps !! g du acheté 3 tp de suite evidement gaché--> 3*350 =1050 d'or !!! --> 2 xpand :(
Outkast
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Post by Outkast »

Rah le coup de TAB c'est trop chiant je l utilise a fond :(
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