. Reported 1.14 Buglist - Updated 1/8/04 | 1/7/2004 8:22:42 PM RST
The "tab bug" has been noted and is now fixed for the next patch. Thank you to all who reported it and provided us with details to help us reproduce it.
These issues have all been noted by the development team and any confirmed bugs will be fixed as soon as possible. Please note that these fixes will not all necessarily be available in the next patch, especially since there are issues that impact gameplay more than others.
I have listed the status of each issue below its title.
Confirmed issues are bugs that we are able to reproduce.
Researching issues are items that are still under investigation.
Intended issues are changes that were made intentionally.
Fixed issues have been addressed and a fix will be available in a future patch (i.e. not necessarily the next patch).
Unknown issues are mentioned frequently, but we do not have enough information to even begin researching. If you have further details that can help us, please let us know.
Nonexistent issues that were researched and found to not occur.
Note: I have removed all 1.13 bugs fixed by the 1.14 patch.
1) Mass Teleport bug:
Fixed
Water Elementals targeted by Mass Teleport who die while in range of enemy units will perpetually die.
2) Wisp unloading:
Unknown
There are reports of problems unloading all 5 of your wisps from your Entangled Gold mine. We are currently investigating the issue and may require further specific details to help us to reproduce it.
3) Hitpoint Bar visibility in replays:
Fixed
Hitpoint bars do not show up for some teams when viewing replays.
4) Crypt Fiend Burrow & AMS graphic:
Fixed
Crypt fiends that burrow with AMS do not display the graphic correctly when they unburrow.
5) Town Portal canceled to a destroyed Town Hall:
Fixed
If you town portal to a town hall that gets destroyed, the town portal is spent and your hero doesn't get teleported.
6) Web disables attacks:
Unknown
Web prevents units from being able to attack back. Web works the same as Ensnare - it extends melee attack range slightly, but it will not allow melee attacks to hit the crypt fiend unless it is very close to the webbed unit.
7) Hidden units can be forced to attack with Taunt:
Fixed
Using the Mountain Giant's Taunt ability, you can force enemy units with Shadowmeld Hide active to attack you. Intended functionality is that they should ignore the taunt when hidden.

Observers on Defeat:
Fixed
The Observers on Defeat functionality does not show units on the minimap.
9) Brewmaster Ultimate:
Fixed
The Brewmaster does not regenerate health or mana at the correct rate while his ultimate is active.
10) Polymorph & Spell Steal:
Fixed
When Polymorphing an air unit while the enemy has a SpellBreaker, the SpellBreaker can SpellSteal it to one of your ground units, turning it to a
Flying Sheep.
11) Web & Ensnare graphics:
Fixed
The graphics for web and ensnare are incorrect.
12) Inferno vs. Magic Immunity:
Fixed
The Inferno stun damage does not get applied to magic immune units in The Frozen Throne. All ultimates should ignore magic immunity.
13) Upgrading Undead Buildings don't regrow blight:
Confirmed
If you detonate near an undead building while it's upgrading, the blight doesn't regrow until the upgrade is finished or cancelled.
14) Resistant Skin vs. Doom:
Fixed
All spells that cannot target heroes should also not be able to target units with Resistant Skin. Doom (and possibly other spells) should work the same way as Charm.
15) Metamorphosis & Orbs
Fixed
Metamorphosis prevents some orb effects from working while it's in effect.
16) Control Group & Subgroups (Tab Bug):
Fixed
After selecting a hotkey group, if you tab through the subgroups it will automatically tab back to the primary group. You have to tab twice to get to the secondary group now.
17) Town Portal & Hero regen:
Fixed
Strength and Intelligence do not regenerate Heroes when they are channeling Town Portal.
18) Hitpoint regeneration is too high for certain units:
Fixed
The Naga Sea Witch, Beastmaster, Pandaren Brewmaster, and Spellbreaker all have an unintended hitpoint regeneration rate. It is currently .5 hitpoints per second when it should be .25 (like all other units that always regenerate).
19) Shockwave's Area of Effect is too large:
Confirmed
Shockwave's damage radius was changed to 125 in a previous patch, however it's currently expanding to 150 at the end of the wave. This was unintentional - it should remain 125 for the entire duration of the missile.
20) Melee Heroes Orb attacks are incorrect:
Confirmed
They all use the damage dice of the Archmage rather than the damage dice of their own melee attack.
21) New AMS can't target self:
Confirmed
The Banshee is unable to cast the new version of AMS on herself.
22) Militia bug:
Fixed
Militia ordered to return to work will turn back into militia when they arrive if their militia timer wore off en route.
23) Breath of Fire damage area:
Confirmed
The ending damage area for level 2+ is the same as the starting damage area, so the damage ends up getting dealt in a straight line like Shockwave instead of in a cone like Carrion Swarm.
Edits
1/8/04
Added issue #23.
Updated several issues.
Fixed issue #22.
1/7/04
Added issue #16.
Added issue #17-18.
Added issue #19-21.
Added issue #22.